Earn to Die vs Hill Climb Racing 2

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

Hill Climb Racing 2

Fingersoft
App Store
$1.75M/mo
~$21.03M/yr · 27.2M installs
Revenue winner Hill Climb Racing 2 wins +22691% vs other
Installs winner Hill Climb Racing 2 wins +9252% vs other
MAU winner Hill Climb Racing 2 wins +14106% vs other
Rating winner Earn to Die wins +2% vs other

Why Hill Climb Racing 2 is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing 2 earns roughly 228× more per month than Earn to Die - $1.75M vs $7.7K.
  2. Subscription model. Hill Climb Racing 2 runs a $9.99/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
  3. Bigger install base. Hill Climb Racing 2 has ~27.2M lifetime installs vs Earn to Die's ~291K - 93.5× the funnel top.
  4. More monetization surfaces. Hill Climb Racing 2 runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Hill Climb Racing 2 report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
Hill Climb Racing 2
Monthly revenue (est.)?
$7.7K
$1.75M
Annual revenue (est.)
$92.3K
$21.03M
Lifetime installs (est.)
291K
27.2M
Monthly active users (est.)?
38K
5.4M
App Store rating
4.78★
4.67★
Total ratings
4K
182K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
0 tiers
10 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

Hill Climb Racing 2

Fingersoft
App Store
Category
Games
Price
Free
Released
Dec 7, 2016
Last updated
Apr 28, 2026
File size
334.5 MB
Content rating
12+
Version
1.72.4
Languages
Arabic, English, French, German, Italian, Japanese +7 more
View full Hill Climb Racing 2 report →

Earn to Die trajectory

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Hill Climb Racing 2 trajectory

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FAQ

Which makes more money, Earn to Die or Hill Climb Racing 2? v
Hill Climb Racing 2 earns about $1.75M per month, while Earn to Die earns about $7.7K. That is a 227.9× revenue gap (~$1.74M more per month for Hill Climb Racing 2). Annual revenue: Earn to Die ≈ $92.3K/year, Hill Climb Racing 2 ≈ $21.03M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Hill Climb Racing 2? v
Hill Climb Racing 2 leads with about 27.2M estimated downloads vs 291K for Earn to Die - a 93.5× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Hill Climb Racing 2's App Store downloads are estimated from 182K ratings.
Are Earn to Die and Hill Climb Racing 2 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and Hill Climb Racing 2 offer? v
Earn to Die: no IAP detected on the public listing. Hill Climb Racing 2: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; Hill Climb Racing 2 runs "Subscription (~$9.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or Hill Climb Racing 2? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Earn to Die 4K ratings, Hill Climb Racing 2 182K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Hill Climb Racing 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $1.75M for Hill Climb Racing 2 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Hill Climb Racing 2 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.