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Clash Royale Play Store Revenue Estimate

Supercell · Strategy

ALL FOR THE CROWN! Build a formidable team, attack enemy towers, and use strategy skills to defend your own in multiplayer PvP card battles. Unlock 100+ unique cards, build an unrivalled battle deck, and defend your King’s Tower using stra…

Google Play ★ 4.5 Free IAP 🎯 Opportunity 59 🔨 Clone 65
REV.NOW
Clash Royale icon
Clash Royale earns about
$7.32M/month
range $4.03M – $10.62M · $87.85M/year
Live data · refreshed every hour
Per Day
$244.0K
$134.2K – $353.8K
Per Week
$1.71M
$939.5K – $2.48M
Per Month
$7.32M
$4.03M – $10.62M
Per Year
$87.85M
$48.32M – $127.38M
Lifetime
$219.62M
$120.79M – $318.45M
Brand revenue 📰 Reported

Supercell - full brand revenue

Annual brand revenue (2024)
$2.4B/year
Mobile Gaming · Sensor Tower estimates
App Store / Play Store share
4%
≈ $88M/year of in-app revenue
Off-store revenue (everything else)
$2.3B/year
96% of total brand revenue

Supercell earns about $2.4B/year across the whole brand.

Most of that money comes from off-store revenue - trading fees, commissions, payment processing, ad sales, hardware, enterprise contracts - not in-app purchases or subscriptions on the App Store / Google Play.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Clash Royale

Auto-generated from this app's real revenue ($7.32M/month · $87.85M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
65/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$0
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$8.34/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Clash Royale is at $8.34/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Strategy
  • Smart : Strategy Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Clash Royale for 30 days - here's what I'd do differently"
  • "Why Clash Royale costs $8.34/mo when ours costs $5.01"
  • "The strategy app Clash Royale won't tell you these 3 things"

Monetization

Subscription (~$8.34/mo)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
632K
623.5M installs · 1.6% active · 6.3% pay
In-App Purchases
  • Sub Subscription tier $0.29/month
  • Sub Subscription tier $239.99/month
Subscription tiers parsed from store description.

App Details

Pulled from Google Play
Current Version
140593009
Released
Mar 1, 2016
Last Updated
Apr 24, 2026
Required OS
7.0
Content Rating
Everyone 10+
Category
Strategy
Price
Free
Currency
USD
Developer
Supercell

What's new in v140593009

Various minor bug fixes and improvements

Fun Numbers - share these

$3
every second
$169
every minute
$10.2K
every hour
$244.0K
every day
  • ☕ Buys 49K $5 coffees every day
  • 👨‍💻 Pays for 488 senior engineer salaries per year
  • 🚗 Earns enough for 2K Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 2 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Total Installs
623.5M
Reported: 500,000,000+
Active Users (MAU est.)
10.0M
1.6% of installs · default benchmark · cumulative-install decay × 0.14
Rating
4.50 ★
969K reviews
Monetization
Subscription (~$8.34/mo)
IAP: $0.29 - $239.99 per item

Rating Distribution

5★
33.4M
4★
2.9M
3★
966K
2★
429K
1★
3.6M

Compare Clash Royale or explore similar apps

Strategy · Google Play · pick a head-to-head or jump to a leaderboard.

Frequently Asked About Clash Royale

How much money does Clash Royale make on Google Play?
Clash Royale has an estimated Play Store revenue of $7.32M per month (~$87.85M per year, $244.0K per day) with a likely range of $4.03M to $10.62M. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Clash Royale get?
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Clash Royale reports 500,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 623.5M total downloads and 10.0M monthly active users on Android.
Is Clash Royale a top grossing Android app and what is its Play Store rank?
Clash Royale is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Clash Royale Play Store revenue estimated?
Rev.now estimates Clash Royale Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.29 - $239.99 per item), ad monetization (eCPM × impressions × MAU) and the Strategy category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Clash Royale offer on Android?
Clash Royale offers in-app purchases ($0.29 - $239.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Clash Royale Play Store revenue with another Android app?
Yes. Use the free compare tool to compare Clash Royale side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Clash Royale?
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Clash Royale. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.