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Clash Royale App Store Revenue Estimate

Supercell · Games

Enter the Arena! Build your Battle Deck and outsmart the enemy in fast real-time battles. From the creators of CLASH OF CLANS comes a real-time multiplayer battle game starring your favourite Clash characters and more. Start battling agains…

App Store ★ 4.6 Free 🎯 Opportunity 59 🔨 Clone 60
REV.NOW
Clash Royale icon
Clash Royale earns about
$4.52M/month
range $2.48M – $6.55M · $54.22M/year
Live data · refreshed every hour
Per Day
$150.6K
$82.8K – $218.4K
Per Week
$1.05M
$579.8K – $1.53M
Per Month
$4.52M
$2.48M – $6.55M
Per Year
$54.22M
$29.82M – $78.61M
Lifetime
$135.54M
$74.55M – $196.53M
Brand revenue 📰 Reported

Supercell - full brand revenue

Annual brand revenue (2024)
$2.4B/year
Mobile Gaming · Sensor Tower estimates
App Store / Play Store share
2%
≈ $54M/year of in-app revenue
Off-store revenue (everything else)
$2.3B/year
98% of total brand revenue

Supercell earns about $2.4B/year across the whole brand.

Most of that money comes from off-store revenue - trading fees, commissions, payment processing, ad sales, hardware, enterprise contracts - not in-app purchases or subscriptions on the App Store / Google Play.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Clash Royale

Auto-generated from this app's real revenue ($4.52M/month · $54.22M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
60/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$0
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • the proven core flow that drove these download numbers

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

Clash Royale is free with ads. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Clash Royale for 30 days - here's what I'd do differently"
  • "Why Clash Royale costs $9.99/mo when ours costs $5.99"
  • "The games app Clash Royale won't tell you these 3 things"

Monetization

Free game · whale-driven IAP economy (~$0.55/MAU)
Revenue mix (estimated)
  • Ads / branded ~100%
Paying users (est.)
~$1.75 ARPU
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases
No in-app purchases
Free app, likely ad-supported.

App Details

Pulled from the App Store
Current Version
v15.535.13
Released
Mar 2, 2016
Last Updated
Jun 11, 2026
File Size
948.8 MB
Required OS
14.0
Content Rating
9+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, Dutch, English, Finnish, French, German, Indonesian, Italian, Japanese, Korean, Malay, NB, FA, Portuguese, Russian, Chinese, Spanish, Thai, Chinese, Turkish, Vietnamese
Developer
Supercell

What's new in vv15.535.13

New update: More Ways to Play!
• NEW EVOLUTION: Princess, shoots frost arrows that slow enemies down
• NEW HERO: Tombstone, unleashes Tomb Queen
• NEW GAME MODE: Princess Gambit - no King Tower, no deck draft
• NEW Collection Level, replacing King’s Journey
• COMING IN JULY: New Card + C.H.A.O.S 2.0
• Plus bug fixes and improvements

Fun Numbers - share these

$2
every second
$105
every minute
$6.3K
every hour
$150.6K
every day
  • ☕ Buys 30K $5 coffees every day
  • 👨‍💻 Pays for 301 senior engineer salaries per year
  • 🚗 Earns enough for 1K Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 3 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JulAugSepOctNovDecJanFebMarAprMayJun
Estimated Installs
647.5M
estimated from 3,808,669 ratings
Active Users (MAU est.)
10.4M
1.6% of installs · GAMES category benchmark · iOS large-install decay × 0.08
Rating
4.60 ★
3.8M reviews
Monetization
Free game · whale-driven IAP economy (~$0.55/MAU)

Rating Distribution

5★
3.2M
4★
277K
3★
92K
2★
40K
1★
238K

Compare Clash Royale or explore similar apps

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Frequently Asked About Clash Royale

How much money does Clash Royale make on the App Store?
Clash Royale has an estimated App Store revenue of $4.52M per month (~$54.22M per year, $150.6K per day) with a likely range of $2.48M to $6.55M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Clash Royale get?
Apple does not publish exact App Store download counts. Using public ratings (3.8M reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 647.5M total iOS downloads for Clash Royale - and roughly 10.4M monthly active users on iPhone and iPad.
Is Clash Royale a top grossing iOS app and what is its App Store rank?
Clash Royale is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Clash Royale compares to other highest-grossing iPhone and iPad apps.
How is Clash Royale App Store revenue estimated?
Rev.now estimates Clash Royale App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Clash Royale offer on iOS?
Clash Royale currently shows no in-app purchases or subscription pricing on the public App Store listing. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Clash Royale App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Clash Royale side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Clash Royale?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Clash Royale. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.