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Clash Royale App Store Revenue Estimate

Supercell · Games

Enter the Arena! Build your Battle Deck and outsmart the enemy in fast real-time battles. From the creators of CLASH OF CLANS comes a real-time multiplayer battle game starring your favourite Clash characters and more. Start battling agains…

App Store ★ 4.6 Free IAP 🎯 Opportunity 59 🔨 Clone 65
REV.NOW
Clash Royale icon
Clash Royale earns about
$27.91M/month
range $15.35M – $40.46M · $334.86M/year
Live data · refreshed every hour
Per Day
$930.2K
$511.6K – $1.35M
Per Week
$6.51M
$3.58M – $9.44M
Per Month
$27.91M
$15.35M – $40.46M
Per Year
$334.86M
$184.18M – $485.55M
Lifetime
$837.16M
$460.44M – $1.21B
Brand revenue 📰 Reported

Supercell - full brand revenue

Annual brand revenue (2024)
$2.4B/year
Mobile Gaming · Sensor Tower estimates
App Store / Play Store share
14%
≈ $335M/year of in-app revenue
Off-store revenue (everything else)
$2.1B/year
86% of total brand revenue

Supercell earns about $2.4B/year as a brand.

The app stores are one channel. The full brand pulls in revenue across web subscriptions, ad sales, enterprise contracts and other distribution outside iOS and Android.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Clash Royale

Auto-generated from this app's real revenue ($27.91M/month · $334.86M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
65/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$1
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$11.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $11.99/mo - undercut by 30-50% to win price-sensitive users

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Clash Royale is at $11.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Clash Royale for 30 days - here's what I'd do differently"
  • "Why Clash Royale costs $11.99/mo when ours costs $7.19"
  • "The games app Clash Royale won't tell you these 3 things"

Monetization

Subscription (~$11.99/mo) · calibrated by US grossing rank #83
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
1.7M
642.7M installs · 19.8% active · 1.3% pay
In-App Purchases 6
  • Monthlyest. Diamond Pass $11.99 /month
  • Subscription Special Offer4 tiers $2.99 – $9.99 range
  • One-time Fistful of Gems $0.99 one-time
  • One-time Pouch of Gems $4.99 one-time
  • One-time Bucket of Gems $9.99 one-time
  • One-time Barrel of Gems $19.99 one-time
6 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
14.593.15
Released
Mar 2, 2016
Last Updated
Apr 29, 2026
File Size
1.20 GB
Required OS
14.0
Content Rating
9+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, Dutch, English, Finnish, French, German, Indonesian, Italian, Japanese, Korean, Malay, NB, FA, Portuguese, Russian, Chinese, Spanish, Thai, Chinese, Turkish, Vietnamese
Developer
Supercell

What's new in v14.593.15

Various minor bug fixes and improvements

Fun Numbers - share these

$11
every second
$646
every minute
$38.8K
every hour
$930.2K
every day
  • ☕ Buys 186K $5 coffees every day
  • 👨‍💻 Pays for 2K senior engineer salaries per year
  • 🚗 Earns enough for 8K Tesla Model 3s annually

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
642.7M
estimated from 3,780,519 ratings
Active Users (MAU est.)
127.3M
19.8% of installs · GAMES category benchmark
US Grossing Rank
#83
Live from App Store top-grossing chart
Monetization
Subscription (~$11.99/mo) · calibrated by US grossing rank #83

Rating Distribution

5★
3.1M
4★
275K
3★
92K
2★
39K
1★
235K

Compare Clash Royale or explore similar apps

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Frequently Asked About Clash Royale

How much money does Clash Royale make on the App Store?
Clash Royale has an estimated App Store revenue of $27.91M per month (~$334.86M per year, $930.2K per day) with a likely range of $15.35M to $40.46M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Clash Royale get?
Apple does not publish exact App Store download counts. Using public ratings (3.8M reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 642.7M total iOS downloads for Clash Royale - and roughly 127.3M monthly active users on iPhone and iPad.
Is Clash Royale a top grossing iOS app and what is its App Store rank?
Clash Royale is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Clash Royale compares to other highest-grossing iPhone and iPad apps.
How is Clash Royale App Store revenue estimated?
Rev.now estimates Clash Royale App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Clash Royale offer on iOS?
Clash Royale offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Clash Royale App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Clash Royale side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Clash Royale?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Clash Royale. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.