Rise of Castles: Fire and War vs Scritchy Scratchy
Rise of Castles: Fire and War
LONG TECH NETWORK LIMITED
App Store
$111.8K/mo
~$1.34M/yr · 2.1M installs
VS
Scritchy Scratchy
Funday Games ApS
App Store
$14.7K/mo
~$176.7K/yr · 79K installs
Revenue winner
Rise of Castles: Fire and War wins
+659% vs other
Installs winner
Rise of Castles: Fire and War wins
+2620% vs other
MAU winner
Rise of Castles: Fire and War wins
+2499% vs other
Rating winner
Scritchy Scratchy wins
+14% vs other
Why Rise of Castles: Fire and War is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Rise of Castles: Fire and War earns roughly 8× more per month than Scritchy Scratchy - $111.8K vs $14.7K.
- Aggressive pricing. Rise of Castles: Fire and War undercuts at $9.99/mo vs $12.99/mo - converts a higher % of free users.
- Bigger install base. Rise of Castles: Fire and War has ~2.1M lifetime installs vs Scritchy Scratchy's ~79K - 27.2× the funnel top.
- More monetization surfaces. Rise of Castles: Fire and War runs 10 IAP tiers vs 1 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Rise of Castles: Fire and War report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$111.8K
◀
$14.7K
Annual revenue (est.)
$1.34M
◀
$176.7K
Lifetime installs (est.)
2.1M
◀
79K
Monthly active users (est.)?
415K
◀
16K
App Store rating
4.24★
▶
4.85★
Total ratings
20K
◀
718
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
▶
$12.99
IAP tiers detected
10 tiers
◀
1 tiers
- Category
- Games
- Price
- Free
- Released
- Oct 20, 2018
- Last updated
- Apr 27, 2026
- File size
- 1.41 GB
- Content rating
- 12+
- Version
- 26.403.2
- Languages
- Arabic, Dutch, English, French, German, Indonesian +11 more
- Category
- Games
- Price
- USD6.99
- Released
- Mar 18, 2026
- Last updated
- May 2, 2026
- File size
- 405.8 MB
- Content rating
- 12+
- Version
- 1.1.6
- Languages
- English
Rise of Castles: Fire and War trajectory
Scritchy Scratchy trajectory
FAQ
Which makes more money, Rise of Castles: Fire and War or Scritchy Scratchy? v
Rise of Castles: Fire and War earns about $111.8K per month, while Scritchy Scratchy earns about $14.7K. That is a 7.6× revenue gap (~$97.0K more per month for Rise of Castles: Fire and War). Annual revenue: Rise of Castles: Fire and War ≈ $1.34M/year, Scritchy Scratchy ≈ $176.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Rise of Castles: Fire and War or Scritchy Scratchy? v
Rise of Castles: Fire and War leads with about 2.1M estimated downloads vs 79K for Scritchy Scratchy - a 27.2× gap. Rise of Castles: Fire and War's App Store downloads are estimated from 20K ratings × the standard 1:75 ratio. Scritchy Scratchy's App Store downloads are estimated from 703 ratings.
Are Rise of Castles: Fire and War and Scritchy Scratchy in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Rise of Castles: Fire and War and Scritchy Scratchy offer? v
Rise of Castles: Fire and War: IAP range 10 tiers detected. Scritchy Scratchy: IAP range 1 tiers detected. Rise of Castles: Fire and War runs a "Subscription (~$8.33/mo)" monetization model; Scritchy Scratchy runs "Paid app ($6.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Rise of Castles: Fire and War or Scritchy Scratchy? v
Scritchy Scratchy edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.6 stars). Rating volume: Rise of Castles: Fire and War 20K ratings, Scritchy Scratchy 703 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Rise of Castles: Fire and War vs Scritchy Scratchy revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $111.8K for Rise of Castles: Fire and War and $14.7K for Scritchy Scratchy are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Rise of Castles: Fire and War or Scritchy Scratchy to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
