Rise of Castles: Fire and War vs Supremacy: World War 3
Rise of Castles: Fire and War
LONG TECH NETWORK LIMITED
App Store
$112.0K/mo
~$1.34M/yr · 2.2M installs
VS
Supremacy: World War 3
Stillfront Supremacy GmbH
App Store
$394.4K/mo
~$4.73M/yr · 8.2M installs
Revenue winner
Supremacy: World War 3 wins
+252% vs other
Installs winner
Supremacy: World War 3 wins
+281% vs other
MAU winner
Supremacy: World War 3 wins
+295% vs other
Rating winner
Supremacy: World War 3 wins
+12% vs other
Why Supremacy: World War 3 is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Supremacy: World War 3 earns roughly 4× more per month than Rise of Castles: Fire and War - $394.4K vs $112.0K.
- Bigger install base. Supremacy: World War 3 has ~8.2M lifetime installs vs Rise of Castles: Fire and War's ~2.2M - 3.8× the funnel top.
- Better app store reviews. Supremacy: World War 3 sits at 4.75★ vs 4.24★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Supremacy: World War 3 report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$112.0K
▶
$394.4K
Annual revenue (est.)
$1.34M
▶
$4.73M
Lifetime installs (est.)
2.2M
▶
8.2M
Monthly active users (est.)?
416K
▶
1.6M
App Store rating
4.24★
▶
4.75★
Total ratings
20K
▶
75K
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
No sub
IAP tiers detected
10 tiers
◀
9 tiers
- Category
- Games
- Price
- Free
- Released
- Oct 20, 2018
- Last updated
- Jul 2, 2026
- File size
- 1.42 GB
- Content rating
- 12+
- Version
- 26.701.1
- Languages
- Arabic, Dutch, English, French, German, Indonesian +11 more
- Category
- Games
- Price
- Free
- Released
- Sep 3, 2020
- Last updated
- Jun 17, 2026
- File size
- 94.7 MB
- Content rating
- 17+
- Version
- 0.232
- Languages
- Arabic, Dutch, English, French, German, Hungarian +7 more
Rise of Castles: Fire and War trajectory
Supremacy: World War 3 trajectory
FAQ
Which makes more money, Rise of Castles: Fire and War or Supremacy: World War 3? v
Supremacy: World War 3 earns about $394.4K per month, while Rise of Castles: Fire and War earns about $112.0K. That is a 3.5× revenue gap (~$282.4K more per month for Supremacy: World War 3). Annual revenue: Rise of Castles: Fire and War ≈ $1.34M/year, Supremacy: World War 3 ≈ $4.73M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Rise of Castles: Fire and War or Supremacy: World War 3? v
Supremacy: World War 3 leads with about 8.2M estimated downloads vs 2.2M for Rise of Castles: Fire and War - a 3.8× gap. Rise of Castles: Fire and War's App Store downloads are estimated from 20K ratings × the standard 1:75 ratio. Supremacy: World War 3's App Store downloads are estimated from 75K ratings.
Are Rise of Castles: Fire and War and Supremacy: World War 3 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Rise of Castles: Fire and War and Supremacy: World War 3 offer? v
Rise of Castles: Fire and War: IAP range 10 tiers detected. Supremacy: World War 3: IAP range 9 tiers detected. Rise of Castles: Fire and War runs a "Subscription (~$8.33/mo)" monetization model; Supremacy: World War 3 runs "Free game · IAP-driven (9 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Rise of Castles: Fire and War or Supremacy: World War 3? v
Supremacy: World War 3 edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.5 stars). Rating volume: Rise of Castles: Fire and War 20K ratings, Supremacy: World War 3 75K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Rise of Castles: Fire and War vs Supremacy: World War 3 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $112.0K for Rise of Castles: Fire and War and $394.4K for Supremacy: World War 3 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Rise of Castles: Fire and War or Supremacy: World War 3 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
